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HTML5 & WebSockets experiment: Alien Grit
Sunday August 5, 2012

Over the course of the last month I've been developing a prototype for a game called Alien Grit, written entirely in Javascript, utilizing HTML5 Canvas (via Cocos2D-JS) and WebSockets (via Socket.IO).

Alien Grit will draw on both social and action elements, focusing on the conflicts that arise between players in an environment with scarce resources and dangerous aliens roaming about.

I've constructed the beginnings of a development journal here.

There is a playable demo here.

Ludum Dare 22: Alone in the Rain
Friday December 23, 2011

I decided that I would enter Ludum Dare this year. The theme was alone. I made a game about refrigerators falling from the sky. It's a physics-based platformer called, "Alone in the Rain".

The game was ranked 3rd in the Humour category, 15th in Fun, and 37th overall.

Alone in the Rain was written in 72 hours, from scratch, in C++, using the Allegro game library and the powerful Chipmunk physics library. I had enough time at the end of the compo to port the game from OS X to Windows and Linux as well! cfxr was used to produce the delicious 8-bit sound effects. GIMP was used to create all of the art assets.

Download from ludumdare.com!

GunDown Live on the App Store!
Wednesday August 17, 2011

After an incredible year and a half of hard work, GunDown is now up and live on the iOS App Store!

Huge thanks go out to Dean Yeats for his music and pixel art, and Kristina Foster for her gorgeous backgrounds and title art!

You can visit the GunDown website here: http://www.gundown.ca

GunDown Nearing Completion
Thursday March 10, 2011

GunDown is nearing completion! Below is yet another screenshot showcasing some of Kristina Foster's lovely background art, as well as the excessive particle effects for missiles.

Also new: a Twitter widget near the bottom of the main page.

 

Gundown updates!
Tuesday November 2, 2010

Fast forward several months later, and development on Gundown is still progressing steadily. It's amazing what a difference professional-calibre artwork has on the look and feel of a game. With fingers crossed, I'm hoping to have the game completed by the end of November!

 

iPhone Game 'Gundown': Nearing completion
Friday May 14, 2010

Development on my small iPhone game project has been progressing nicely. Read more about the development process in my development journal (on the left sidebar)!

 

iPhone Game Development
Friday March 19, 2010

For a little more than the last month or so I have been getting my hands nice and dirty in the world of iPhone game development. More specifically, I've been leveraging the recently-ported SDL library as a base to construct a 2D engine that I can use to port some of my computer games to the mobile platform. I'm having a few second thoughts about having had chosen to write it in Objective-C rather than vanilla C, since Objective-C isn't exactly oozing with portability.

 

EM Adventures Added
Saturday December 12, 2009

Although developed and completed a little over a year ago, I've only just now taken the time to add EM Adventures, a small physics-based game developed in the space of 24 hours in a game development competition at the University of Waterloo.

New Autumn Theme & In-Development Links
Monday September 28, 2009

I created a simple Autumn theme for the website, and more importantly there are now links (soon to be pages) for my two in-development projects, Cyberspawn and Skirmish Online.

Cyberspawn Development Gallery
Wednesday March 25, 2009

Some of my time recently has been going into a medium-sized cyberpunk shooter project, Cyberspawn. I have put up a small, minimalistic development gallery that will be updated periodically as it progresses.

Skirmish Online
Sunday February 03, 2009

Skirmish Online, an (ambitious) overhead multiplayer shooter project, now finally has a website. Check it out over at: skirmishonline.com.

Also, in the spirit of a new year and a new season (Spring!), I have changed the colour scheme to a more greeny motif.

New development journal location.
Thursday September 11, 2008

My development journal has made the move to its new home.

Remember to update your RSS feeds and bookmarks. :)

Website in prime-time.
Sunday May 19th, 2008

All of the remaining items on the left side-bar have been filled out, complete with descriptions, screenshots and downloads.

Article finished, and website online.
Sunday January 20th, 2008

After many formatting-related woes, my new article has been added to the site. Additionally, I've finally put the site online for public consumption. Not all of the pages here are written yet, but most of the important stuff is up to look at.

Website just about online.
Monday December 17th, 2007

Things are looking well. All of the links are set up now on the left sidebar how I want them, and the colour scheme feels pretty consistant. Just a matter of filling the aforementioned links with content before putting the site online.

I'm particularly fond of the mini-icons for each of the 'Completed Games' on the sidebar.

Website in development.
Sunday December 16th, 2007

This is a news item which is older than the preceding news item. Just a small test to see if news items appear properly with the CSS stylesheet. It would appear they do.

unique visits.